Review of Dragon Age II

 In blog-752

Title: Dragon Age 2
Genre: RPG
Developer: BioWare
Publisher: Electronic Arts
Publisher in Russia: Electronic Arts
Exit date: 11 March 2011
Release date in Russia: 9 March 2011
Minimum: 1.8 GHz, 1 GB, 256 MB Nvidia GeForce 7900 GS or similar
We recommend: 2.4 GHz, 2 GB, 512 MB NVIDIA 8800GTS or similar

They don’t beat the gingerbread horse in the teeth.

Two years ago, the world knew one of the best years in five fantasy roles called Dragon Age: Origins, released by the famous BioWare, on the merit of which is Neverwinter Nights, Star Wars: Kotor, and unforgettable Mass Effect. Agree, an impressive list. And Dragon Age also came out an impressive game, and was enthusiastically accepted by players from all our blue ball. And she was everything, and a magnificent plot, and living characters, and a folding fight, and a normal role -playing component. Although the comrades from Soft Club pretty much tried to ruin the impression of the game, releasing one of the most mowers in the history of the gaming genre (actors could get better in the middle of the game, and men’s Persians talk to subtle soprano), Dragon Age still acquired its hundreds of thousands of fans. Naturally, I waited with the great impatience of the second part of the game, thinking that the comrades from BioWare, even if they tried, could not ruin the continuation of one of their main hits. And whether it is or not, we will consider below.

To start, attention, Fale.

The game begins about the moment https://bethivecasino.co.uk/login/ when in Dragon Age: Origins we became a gray guard. Our hero is the older brother or sister of the Hawk family of magicians named Hawk (apparently in his ancestors there were representatives of the indigenous inhabitants of America), in his brave guard, so the younger sister-hysteria and no less hysterical brother, who secretly wants our heroes a knife under the rib, and the mother, who is the only one, has a brain from all this comrade and neatly stands in the direction, in the direction. While the kids frolic with the creatures of darkness. All this GOP company runs from Ostargar, where King Ferleden has just been defeated in the battle of Mora. Well, you would stay in the house on the way of the all -acuming army? They fled, so they fled, and then our old familiar witch Flem came out of the bushes, and even with a new appearance (I would even say sexy) and the incomparable voice of Katie Malgru a la Captain Katherine Jainway from the Star Trek: Voyager series. Of course, it gets out not to tell our Hello hero and go further, but in exchange for his help in avoiding the forces of darkness, to take one trinket to the city of Kirkwell elves. It seems that our witch was so powerful that she knew how to rivet the doubles, or to be in two places at the same time, because at that moment she was just supposed to give moralizing comrades from the first part. Actually the background ends on this and the main action begins and begins. It is worth saying that the editor of the characters here is absolutely ordinary, we have already seen in hundreds of other games. We are given first to choose who we will play for, boy or girl. Then we choose a character class, of which 3: a magician, a robber, and a warrior. The classes are all balanced in principle the same, so we choose what who likes. And then choose the appearance of the protagonist. There are two standard faces of Mr. or Mrs. Hawk, with a red strip or without (the difference is great) and the ability to make your face, but how do not try to brutalnaya face, than you will not be able to make typical settings. The creation of the character ends on this.

Beauty requires victims, but Such.

Guess how much the graphics have changed since the first part? Right, NO WAY. The only difference from the first part was a slightly better optimization of the engine, but if you played with DirectX 11, then the FPC game began to beat on the nerves mercilessly. As if 2 years have not passed since the development of the first part, but only there was a new texture and plot. The only graphic plus – the visual effects of the created sorceress and all sorts of special abilities have improved. The facial facial expressions are approximately at the level of wooden blanks, and I especially pleased me with my ears, which are a continuous flat texture (Alee is in 2011. ). The scenery in which the game is the same type, and copy themselves in essence and very much resemble the cities of the planet Tatuin from the Universe of the ZV. In comparison with the Two Worlds 2, the Dragon era made a confident step backward not so long ago. Ashamed comrades developers, ashamed. Even Gothic 4, punish me Buddha, looked more likely. Comrades from Soft Clab, remembering their terrible flying with a voice acting of the first part, left the original voice acting, but I would not say that it benefited the game. Emotions and intonation of characters, due to the almost complete lack of facial expressions, can only be understood by the voice, and then with great difficulty. It seems that the actors voicing the characters were paid little, and now they are recouped on their heroes, leaving them completely without emotions. Talking about love between characters against such a background look at least ridiculous. Since the British almost completely voiced the game, their folk accent reigns everywhere here. Believe me, I love the English accent, but even this amount of its beginning to annoy me. Yes, I forgot to say that the clothes of our associates are now tightly sewn to their bodies with rough threads and only GG can change (well, rightly, they are unworthy).

A chance to save.

My last hope remained a plot, but even here unpleasant disappointment awaited me. Firstly, the characters are absolutely faceless and not disclosed from almost no one found by the GG NPC. The only comrades who show at least some signs of life is Hawk and his family Adams. It is especially worth highlighting a gray guard who was presented here with a coward and a traitor, and this is after the war with the Mor. Plot finds compared to the first part of a penny. Yes, the tasks are not the same type, this is of course plus, but since the action takes place in one city and in the same scenery, it gets bored very quickly. Very rarely we are given to get out of stone walls to the surrounding forests. The plot leaves a feeling of sunset from the finger. I thought I would never say this, but the game categorically lacks pathos. Looking, just a boy at trembling, and his family wants something exalted, such as a mission to save the world. Even side tasks are now taken from the mailbox (apparently the ancient version of soap and spam coming there), and then we joyfully run to fulfill the instructions of some left-wing people, for the possibilities of choosing us were deprived of. A system of imports of conservations from the first part was introduced into the game, but to which it surrendered to the Lyad, no one knows. The non -linearity of the first part also sunk into oblivion, now the possibility of choosing an intonation of voice does not affect anything. The conversation will end anyway, since it should be finished. Your actions do not affect the plot at all, so now you can safely send at least all the characters of the game to grandmother for pies. There is no sense in the crushing assistants of the GG, only a small bonus is given for the location to themselves, and there is almost nothing (gifts are almost absent). The finale of the game reserves such a huge question mark that it would not fit in your apartment, it is made in the best traditions of the finals a la, not the devil is clear.

Slasher or RPG?

It was this question that I asked as Dragon Age 2. Yes, I can’t say anything, the fighter is lively compared to the first part, but it is good for some The Force Unleashed, and not for such a massive role project as a dragon of an era. The military balance also works miracles, sometimes it is much easier to dump giant trolls than some kind of cub-a robber, and exactly yes, on the contrary. AI has undergone changes, now you can more accurately configure the behavior of companions to meet the enemy, which gives more opportunities for tactics. Everyone has learned to use special abilities corresponding to the class, but the enemies still run a dumb pile of meat on my Persian knives. The skills distribution system, although it has become easier, is now not clear what for the selected class. For example, it is still not clear to me what to download the robber, so that he would openly open the locks. The only pleasantly pleased in the game, it is management, it is simple and intuitively understandable.

What did you do with our dream?

I wrote this article as a sincere optimist, and did not set the goal of belittling the dignity of the game, only naked facts. The game simply does not have advantages. I went through this game reluctantly and with thoughts, when all this will end. We received, as they say, “not fish – not meat”. Passing slasher-RPG, which will leave nothing in your hearts. Maybe Dragon Age 2 will appeal to those who did not play the first part, but I strongly do not recommend fans. And many thanks Bioware for showing how Not We need to do sequels.

Author’s assessment: gameplay: 6.0 graphics: 5.5 Zovuk and music: 6.5 interface and management: 7.0 General rating: 6.0

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