Review of the online shooter POLYGON, from indie developers. Is it worth playing??

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Hello everyone, right away is a link to the video version of the blog, and for those who want to read, the text version is right after it.

POLYGON is a free-to-play multiplayer team-based first-person shooter inspired by Battlefield, but made in low poly graphics.

By the way, I learned about the game from an interview with its developer on Evgeniy Grishakov’s channel.

The game is currently supervised by one person, but was originally made by two people. Because of this fact, many players attribute many of the game’s disadvantages to the fact that the game is being made by one person and everyone who criticizes the game is told to go and make such a game yourself (I myself saw how under shorts where a person criticized the training ground, they literally threw shit at him in the comments).

Of course, it’s good that the game has a community that supports and protects it, but the game really has a lot of shortcomings that spoil the gaming experience and I want to highlight them in more detail. And please watch the video to the end, where I will draw final conclusions, and don’t immediately run to write negativity in the comments.

Visuals and graphics

I personally have no complaints about low poly graphics, but the color palette is so bright and motley that your eyes just run wild and against the background of such a colorful variety of enemies in pale camouflage clothes you have to look straight out. Yes, maybe after several hours of playing you will get used to it, but it will still be almost impossible to see enemies at a distance of more than 50 meters

Cards

I played on almost all the maps out of the 6 available, and you might think that there are few maps, which means they are probably well made.

The level design of the maps is poorly thought out, especially the VALLEY map infuriates me, which is a field with trees that is very easy to shoot through, and there is practically nowhere to hide when you move towards one of the capture points, almost the entire map is especially well shot from the cliff at point A.

There is also a lot of garbage on all maps, literally garbage, which interferes with movement around the map, while for the most part it does not add any shelter, you cannot hide behind these scattered heaps, for example, there is no opportunity to lie down like in Battlefield, you can only crouch, but most of the objects on the maps are lower than a crouched soldier model.

By the way, there are a https://casxcasino.co.uk/login/ lot of equipment scattered on the maps: tanks, trucks and cars that look like you can sit in them and drive, but no, you can’t sit in them, it’s just decoration.

There is also the “METRO” map, which was made from the map of the same name from the fourth battle, but it is more intimate and even so there are not even close to the same active clashes as on the original map in four, partly because on the maps a maximum of 32 people can play, and not 64 as in the battle.

Another example of the level design problem is noticeable on the CRASH SITE map, where near the base there is a long fence that needs to be run around, you will say that the runs are short, BUT this fence, firstly, is shot through, and secondly, little is visible through it at close range, and most importantly, the game has stamina that ends very quickly.

Movement and Stamina

And I would like to tell you more about stamina and movement. I have no idea why there is stamina in this game, it kills all the dynamics of movement and combat. I’m used to the same battlefields, and yes, I will cite this series as an example because at least I played more than 500 hours in BF1 and the developer of the training ground himself was inspired by battlefield. So, while playing BF I constantly run, make jumps, tackles and dropshots, and at the same time the stamina is not limited, you can run and jump as much as you want without restrictions (one exception in BF1 after a bayonet attack there is a cooldown when you can’t run), and then I go into the training ground and start playing the same tactics and damn the stamina just flew away at that moment.

Here’s another example: I spawned at the base point and run to the nearest capture point and the stamina ends halfway there. Well that’s why? This also reduces the speed of gameplay, just to get from point to point you have to stop along the way, or go slower, which increases the chance of being shot in the open.

Shooting and combat

Shooting for the most part is not bad, I also want to note the nice animations of reloading and entering the sight. TTK is quite low, especially when shooting in the head, but if you shoot in the body, you can spend the entire magazine of 30 rounds to kill the enemy.

But shooting from the hip without a sight makes no sense at all; I have never hit an enemy while shooting like this, although shooting from the hip is a fairly useful skill in close encounters with the enemy.

Overall I liked the grenades, they throw well and they have a clear throw trajectory.

Also in the game you can hardly hear the sounds of footsteps, that is, they are, but I almost never heard them from enemies nearby, only if they shoot then you can understand where they are, but you can hear your steps and allies perfectly. At the same time, in any battle I can perfectly navigate by the sound of footsteps.

Progression

Now let’s talk about progression, we go to the weapons section and only the M16 and a pistol are available to us, everything else must be purchased for in-game currency with experience or donated currency. Also, all modules for weapons are acquired through the leveling tree and the experience is not general, but is tied to each weapon separately, does not resemble anything?

Yes, it seems like the experience is good at first, and in two hours of play I was able to put a scope on the M16 and upgrade it.

New weapons can be purchased with in-game currency, but even if you have enough money, you can’t buy everything you want because weapons have a level limit. There are only two pistols.

Donat

You haven’t forgotten that our game is CONDITIONALLY free. There is a donation currency, which is used to buy mostly weapon skins.

And regular currency for purchasing new weapons and modules for them.

There is also a battle pass, in which you can get skins and in-game currency, it costs $10, decide for yourself whether it’s expensive or not.

And there is also a VIP account, which gives a boost to pumping up your account, pumping up weapons, getting currency and pumping up your battle pass, and also gives you the opportunity to create your own servers, I don’t know about setting up servers, because I’m not going to donate to this game.

I expressed many disadvantages of the game, but these are disadvantages that are not so difficult to fix, the basis of the game is not bad, donation does not greatly affect the gameplay. Personally, I didn’t play it for more than 3 hours, because I really miss the dynamics of the battle and the level design of the maps irritates me. If you make the gameplay itself more enjoyable by removing stamina and lowering the randomness of the shooting spread (especially when shooting from the hip), and most importantly, make normal maps without such a bright color scheme, then this will be a good game that will be pleasant to play.

Thank you for reading this blog, it would be interesting to hear in the comments the opinions of other people who have played this game.

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